
Players who want to build a perfect colony.Players who are new to this kind of game.Players who want to learn the game mechanics with minimal pressure.īuild a community with a taste of danger.Major direct threats are disabled, but challenges like disease, mental breaks, and mad animals can still occur. Both difficulty and storyteller are changeable mid-game from the Settings Menu, with no downside or penalty.īuild a community in a sandbox environment.

The difficulty is adjusted separately from the storyteller, however, some storytellers are less merciful than others. Colony wealth, building wealth, colonists count, animal count, if a colonist has died or been severely wounded recently, and how long it has been since the last major event are all considered before a storyteller event occurs. The frequency and type of storyteller events are based on a number of factors. Your choice of storyteller sets the tone for your colony - a more benevolent storyteller like Phoebe will send trade caravans or helpful travelers after hitting your colony hard with a tough raid. The AI Storyteller does not have an in-game body, location, or manifestation it is just a name given to describe game settings. The player must choose either Cassandra Classic, Phoebe Chillax, or Randy Random to act as their "unseeable God." They will periodicallyĬreate events for your colony, including pirate raids, resource drops, or manhunter animal packs. Each preset features different raid frequencies and an eponymous cartoon mascot. There are currently three presets for narrative settings. The AI storyteller is the main mechanism used to determine game difficulty and play style.
